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Strany 1 - GENESIS

AVL GENESIS PROCALL-X USER'S GUIDE

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PROCALL-X: a. Has two areas, called Bank A -7 and Bank B, for configuring projectors. b. Has Total Independent Accessing, with each projector being

Strany 3 - PROCALL-X

6.5 USING LOOPING COMMANDS The following program shows some examples of using looping commands. Any of the alternates, waits and freeze comm

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RUN LOOP STOP ABCDEFGHI TAB 2 SMOOTH GO SEC ALT BC WAIT 3.0 SEC LOOP LOAD ABC 4 SEC ALT AB WAIT 3.0 SEC 4 SEC ALT BC WAIT 3.0 SEC 4 SEC ALT A C

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FAST ALT AB DE GH FAST ALT BC EF HI FAST ALT A CD FG I LOOP 66 TIMES WAIT 10.0 SEC WAIT 7.0 SEC FAST ALT BC EF HI RUN 8 SEC ALT ABCDEFGHI BLINK A

Strany 6 - Previously

also has a new feature different from other loops. The command (LPnn) is used to tell the DOVES how many times the loop is to be executed.

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S A SOFT ALT D G W. 6 WAIT 0.6 SEC SA SOFT ALT GH W.6 WAIT 0.6 SEC SA SOFT ALT HI W. 6 WAIT 0.6 SEC SA SOFT ALT F I W. 6 WAIT 0.6 SEC S A

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LOOP GO E WAIT 1.0 SEC SPEED=lOCPS LOOP STOP B D F H FAST ALT B LOOP LOAD B D F H FAST ALT B F. FAST ALT F H FAST ALT D H FAST ALT B D LOOP

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6.6 PROGRAMS USING THE PYRAMID FORMAT (BANK B) '-7 This format shows the flexibility involved in PROCALL-X. Here the projec- tors are in th

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CHAPTER 7 PROGRAMMING PERIPHERAL EQUIPMENT 7.1 GENERAL PROCALL-X allows you to use two X15s in line with your dissolve units (one each on OUT 1 (BAN

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XL (LONG PULSE) This will cause a momentary (1/2 second) closure of the contacts. This is used for equipment that requires a longer contact c

Strany 12 - AVL's

'7 7.3.1 INCORRECT X-15 PROGRAMMING The following examples demonstrate incorrect programming of X-15 commands under PROCALL-X. XN A D GHJ

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30 projectors in any order as fast as 20 cycles per second or as slowly as you choose. The power is in your choosing. f. Has Soft Alternate and

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In the commands listed above, either there are no spaces between the Independents, or if there are spaces, 7 the Independent groupings are

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-< CHAPTER 8 SELECTING THE TIMING AND CONTROL CODE 8.1 GENERAL The Society of Motion Pictures and Television Entertainment (SMPTE) time code

Strany 16 - PROCALL

c. When the word "SMPTE" appears on the status line, SMPTE 7 has been selected as the timing and control code. 8.3 SELECTING AVL CLOCK-TRA

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APPENDIX A PROCALL-X COMMANDS A.l PROGRAMMING COMMANDS The commands for use during programming are listed below. A.l.l COMMANDS ENTERED UNDER CODE

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16D 32D AX B A FZ HOME LD LG LL LS LPxx N PF PR PS RPO RPx RPxx S10 S20 SG ss TBxx TMxx TX W.05 W10 WX 16 SECOND DISSOLVE 32 SECOND DISSOLVE AUXILIARY

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P PROCEED 12345 SCREEN NUMBERS ON OUT 1 67890 SCREEN NUMBERS ON OUT 2 A.1.3 COMMANDS FOR EDITING PROGRAMS CTRL/A CTRL/B CTRL/C CTRL/D CTRL/G ENTER CTR

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A.2 CONTROL COMMAND FIELD ENTRIES The following commands are to be entered in the Control Command Field. A.2.1 EDITING CONTROL COMMANDS BPF BPN CAC

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A.2.2 MEMORY/DISK DATA TRANSFER - COMMANDS APxx CNPxx CWPxx DELxx DLCxx , yy DSKx INSxx LDxx LIB NLDxx NPRxx NSVxx RNMx , y sv svxx WPRxx APPEND FILE

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COM HH: MM: SS : FF MIF MIN MLD MOF MON MSV MTD PIF P 1.N POF PON SMPTE STL VER CLOCK OUTPUT BEGIN- ING AT TIME HH: ... MAG TAPE INPUT OFF 7 MAG TAPE

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APPENDIX B SMPTE TIME CODE STANDARDS B.l GENERAL SMPTE (Society of Motion Picture and Television Engineers) time code is the standard digital

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1.4 FLEXIBLE FORMATTING Flexible Formatting is used when you are -7 creating a new format. The idea behind this powerful feature is to allow you to

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1 ines . Each address has 80 bits, numbered 0 through 79. The frames are numbered 0 thru 29. The bits are assigned as described below. Units of

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64-79 Sychronizing word 64-65 Fixed zero 66-67 Fixed one 78 Fixed zero 79 Fixed one B.3.1 BOUNDARIES OF ADDRESS The address starts at the clock ed

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storage of supplementary data by the users, and the 32 bits within the eight groups may be assigned in any fashion 7 without restrictions. It

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SMPTE . -? B.4 TIME DISCREPANCIES Real time is defined as the time elapsed during the scanning of 60 fields (or any multiple thereof) in an ideal tele

Strany 29 - PROGRAMMING PANEL

Each address shall be increased by 1 frame over the frame '7 number immediately preceding it. When this mode is used, bit No. 10 of each addres

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AVL GENESIS SYSTEM QUICK REFERENCE GUIDE Audio Visual Laboratories, Inc.

Strany 32 - SHOWTIME

AVL GENESIS QUICK REFERENCE GUIDE The following functions and their descriptions are a quick reference listing of the most used Commands and

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Page 9 EDITING COMMANDS Add-A-Cue Delete-A-Cue Move To Another Progam Point Return To Start Of Program Repeat A Single Cue Move Thru Program -Lamps Of

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FUNCTION LIST ,'7 AT Alternate CT Cut FA Fast Alternate HC Hard Cut SA Soft Alternate SC Soft Cut 1A 1 Sec. Alt. 2A 2 Sec. Alt. 3A 3Se

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* Running shows with all the components synchronized to one timing and control code. SMPTE is like AVL's Clock Trak in that it is a digital tim

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To designate a Specific Projector- Enter the Projector Letter A thru 0. DOVE Numbers and Projector Letters cannot be entered in the same Cue line.

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PROGRAMMING A DISSOLVE '-7 Sys tem - 2D 1 <Ret> <Ret> Indiv. Proj. - 2D B <Ret> <Ret> PROGRAMMING AN ALTERNATE Sys tern

Strany 38 - FLEXIBLE

as part of the first Cue in a sequence - STOP is programmed the same way. Be certain you have allowed Wait Times between functions in the sequen

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Holding Q and Ctrl/Q down permits Fast - Forward and Reverse. GENESIS normally operates at 10 Cues per Second unless you instruct it otheywise. W

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point. Be certain you include a RUN Cue in the sequence! '7 In this example we have programmed 20 Cuts, 1.5 seconds apart on Screen 1.

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EDITING COMMANDS -\ In any instance where CTRL is used, it must be held down while pressing the additional Key. TO ADD A CUE to the Program. Lo

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TO RETURN TO THE START of the Program - CTRL/G <Ret> All projectors are issued a HOME T7 Command CTRL/G 0 cRet> and the Program returns to

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CONTROL COMMANDS First, CTRL/C to enter Command Field, then - CLEAR ALL CUES - This function clears all Cue information from memory but not from the

Strany 44 - CONFIGURING TABLE

the Monitor. DELETE LOAD LIBRARY SAVE AP (Name) <Ret> - Allows deleting Programs from the Disk. Be Careful! DEL (Name) CRet> - Is used to r

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TIME X - This is the Cue used in -\ conjunction with Clock- Trak when a show is synchronized. See Steps 1 thru 10 of CLOCK-TRAK in the User's G

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Chapter 8 describes how AVL Clock-trak is selected as the digital timing code. '7 1.7 AVL POSI-TRAK Posi-trak locks your program to the audi

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EQUIPMENT SETUPS: Synchronizing Recording the Data Track

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Playback

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CLOCK TRAK - To Synchronize a show using Clock Trak. Optional. 1. Using ADD-A-CUE, insert TX into your Program at each Synchronizing point in the s

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8. Reconnect cable from Output of ,--.. Track 3 on Recorder to Play In jack of GENESIS. 9. With script in front of you, start the Recorder in Playback

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NOTES :

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Audio Visual Laboratories 37200080lRO 0

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number and screen number are not ? necessarily the same anymore. When programming, each assignment is given an alphabet (Independent) letter

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1.11 GETTING HELP DURING PROGRAMMING A special HELP key (Fl), located in the upper left corner on the keyboard, can be used at any time during p

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CHAPTER 2 INDEPENDENT ACCESSING 2.1 GENERAL The paragraphs that follow in this chapter describe the programming panel and presents examples

Strany 57 - DISSOLVES

HELLO, I AM GENESIS FROM AVL. WHAT IS YOUR NAME? '7 Type your name and press the RETURN key. Or, if you do not wish to enter your name,

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NOTE: If you do not want to name the program, press RETURN and the program will be named DEMO 1. However, if you save the program it will write over

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The space to the right of MODE selection is reserved for incoming data display. When the system receives cue information from either magnetic tape o

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/7 is encountered while the clock is free running, the clock will stop. THIRD LINE This is the CONTROL COMMAND field and its features are discuss

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SMPTE This changes Clock-trak to SMPTE 1 '7 compatibility: the industry standard. I I FOURTH LINE This line is the Status line. When ce

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2.2.3 THE CUE AREA ? This area contains the cue number, cue, statement, and the BANK A and BANK B projector commands. CUE # With the AVL Genesis p

Strany 64 - (REPEAT

or projector will respond to the code entries. Screens and independent pro- jectors cannot be used in the same bank. 7 RUN This is used to in

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A for a fifteen projector show. Therefore, each bank can be viewed as a separate channel ; each channel connecting to five DOVE X's. a. Notic

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the projectors under the screen column. If you want to use independents, program using the ? alphabet letters. There is no need for presets

Strany 67 - ,-"

The Center projector lamps come ON and Top go OFF. (2nd in the sequence.) The Bottom projector lamps come ON and Center OFF. (3rd in the sequence.) Th

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10. This last command uses Independents to turn Bank B projector lamps OFF. This simple program illustrated above is a case in commanding projecto

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r BANK A STATUS BANK B STATUS 12 34 5 A000GBJBMU AbDOG0JL)MB B0EpHpK0NU BPE PHOKBNO C0F0 101006 CUFO I01000 ---- ---- ---- ---- ---- 1 2 3 4 5 6 ir5 =

Strany 70 - BANK B

AVL GENESIS PROCALL-X USER'S GUIDE Audio,Visual Laboratories, Inq.

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CHAPTER 3 FORMATTING PROGRAMS 3.1 GENERAL This chapter describes the procedures to be followed when using the standard format, creating a new

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f. The system prefixes all format names with C#, which then becomes part of the format's name. g. If the program is named SHOWTIME and the fo

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Type your name and press the RETURN key. Or, if you do not wish to enter your name, merely press RETURN. e. When the prompt: HI THERE NAME.

Strany 75 - Genesis

NOTE: If you do not want to name 7 the program, press RETURN and the program will be named DEMO 1. However, if you save the program It will wr

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a. Place the PROCALL-X disk into Drive A. b. Place a storage disk in Drive B. c. Boot PROCALL-X by turning AVL Genesis on. d. When the following prom

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appears on the screen, press the 2 key. -3 f. When the configuration table (see Figure 3-1) appears on the screen, configure the format as d

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comes on the screen, type the name of the program and press the RETURN key. (The system name for the format will be C#NAME, where NAME is the n

Strany 79 - BACKSPACE

3.4.1 FLEXIBLE FORMATTING Flexible Formatting is used when you are creating a new format. This powerful feature allows you to set up your pro

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new format using the GENESIS configuring - table. Refer to Figure 3-2 for an illustration of the table. a. Bank A shows a sample of vertical and

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b. Bank A is an example of vertical, horozontal, and random formatting; while Bank 7 B is mostly an example of random coding. BANK A STATUS B

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a. Place the PROCALL-X disk into Drive A. b. Place a storage disk in Drive B. c. Boot PROCALL-X by turning AVL Genesis on. d. When the following p

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appears on the screen, type 3. -? f. When the prompt: WHAT NAME DO YOU WANT TO USE? appears on the screen, type the C#NAME (where NAME is the name

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i. You can begin entering cues when the programming panel displaying the desired formats for Bank A and Bank B appears on the screen. Chapter 6 de

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FIGURE 3-1 CONFIGURING TABLE

Strany 87 - PROTECT

CHAPTER 4 EXCHANGING DOVES AND INDEPENDENTS 4.1 GENERAL Exchanging (the ESNx,y command) DOVE Xs and Independents is a very impor'tant feature u

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b. You cannot exchange a DOVE X or Independent designation that currently has programming. c. It is necessary to exchange both DOVE X numbers

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b. For Independent exchange: 1. ESNAA,BA (Exchange Projector A to Projector B in Bank A) 2. ESNAA,BB (Exchange Projector A in Bank A to Projector

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4.3.1 FORMAT 1 PROGRAM NAME: LEARN OPERATOR: MODE: MT BYPASS 0.00 CONTROL COMMAND: GX1.OO STATUS : BANK A STATUS BANK B STATUS 1 3 5 A 0 D 0 G 0

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- 4.3.2 FORMAT 2 PROGRAM NAME: LEARN OPERATOR MODE: MT BYPASS 0.00 CONTROL COMMAND: GX1.OO STATUS : BANK A STATUS BANK B STATUS 1 2 3 4 5 A0 DO G

Strany 92 - RECORD OUT RCA

CONTENTS CHAPTER 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 9 CHAPTER 2 CHAPTER 3 3.1 3.2 INTRODUCTION . . . . .I-1 General . . . . . . .l-1 PROCALL-X Featur

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ESNDA, GA ESNEA, AA ESNFA, IA ESNGA, MA ESNHA, NA ESNIA, OA In this second method the program is also corrected to fit the format you are mergin

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4.4 CHANGING PROJECTORS -\ Suppose you have a program that is long enough for projectors to require slide tray changes and you want to revise this

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Suppose that at cue #2000 you want to switch to other projectors to save a 7 tray change, do the following steps. a. Boot up AVL Genesis and pl

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The program should now be as follows : PROGRAM NAME: LEARN MOPE: MT BYPASS CONTROL COMMAND: STATUS : BANK A STATUS 1 2 3 A0 DO GO BO EO HO CO FO

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Using this approach, when the program reaches cue #2000 the projectors in Bank B will be commanded and the projectors in Bank A will be finished.

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CHAPTER 5 - PROCALL-X COMMANDS 5.1 GENERAL This chapter details all the commands that are valid under PROCALL-X. A shorter version of these s

Strany 99 - PROCALL-5

NOTE: A projector lamp does not turn on or off instantly with the application or removal of power. The lamp actually requires a fraction of a second t

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HC (HARD CUT) 7 A hard cut was designed with two things in mind, first was the desire to move images faster, and second was the ability to

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FA (FAST ALTERNATE) This cue turns the lamp ON or OFF as fast as the lamp allows. It is used to do alternates at 20 cues per second and roughly

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AT (ALTERNATE or ALT) -\ This cue turns the lamp ON or OFF with no tray advance. An ALT looks like a CUT on the screen with no tray advance. D

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CHAPTER 4 CHAPTER 5 5.1 5.2 5.2.1 Creating A New Format. . . . . . . .3-4 Flexible Formatting. .3-8 7 New Format Examples. .3-8 Accessing A Previously

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DOVE # PROCALL-X PROCALL FZ (FREEZE) The AVL Genesis has the ability to stop any dissolve alternate while it is in progress and hold the light lev

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NOTE: When Home is part of a Run Sequence in the program, the program will assume it is to continue to run. The program will execute cue #I and all su

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LL (LOAD LOOP) LL is used to instruct DOVE X's to store a series of cues (ACTION CUES) in their memory as a routine that will be repeated.

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PF (PROJECTOR FORWARD) This cue, used with an Independent projector designation, will move the assigned projector tray forward one positi

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RPX (REPEAT X) RPX allows you to let the AVL Genesis determine the number of times the sequence has to repeat. It is used while you are in t

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NOTE: When you repeat a sequence 23 times the sequence will actually take place 24 times. The sequence will take'place once and then be repeated

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per second the AVL Genesis will wait .1 seconds between the time a cue is issued and the time a 1 subsequent cue is issued. At 20 cues per second the

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,-", TBxx (TAB XX) This is a label which may be nested in the program to mark different sections of the show, where xx may be any two cha

Strany 112 - '-3

is essentially a null cue, that is, nothing goes out the mag tape channel when it is executed. WHEN A MAG TAPE r7 SAVE (MSV) operation i

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WX (WAIT X) -\\ This cue is used when the proper timing of a sequence has not been determined before programming. The WX cue is resolved to the

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CHAPTER 6 6.1 6.2 6.3 CHAPTER 7 Memory/Disk Data Transfer Commands . 5-30 Magnetic Tape Control Commands. . 5-34 Print Commands . . . 5-39 Commands Fo

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1. To mark the end of a RUN sequence. 2. To stop the screen action when using Clock-trak. P (PROCEED) When running 20 cues per second, this is a 1/40

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SCREEN NUMBERS Possible screen numbers on OUT 1 (BANK A) and OUT 2 (BANK B) are 123456789. INDEPENDENT DESIGNATIONS Possible Independent designation

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5.2.3 COMMANDS FOR EDITING PROGRAMS Editing is a very important part of '7 programming. The commands described below will assist you in

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CTRL/D (DELETE CUE) ? This will delete (remove) the cue that is being previewed and will close up the memory. CTRL/G, ENTER (HOME PROJECTORS) This

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CTRL/G,T,M, (GOT0 TIME HH:MM:SS:FF:) This will issue a command to GOT0 the desired time cue. If there is no time '7 -- cue equal to the

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CTRL/R (REPEAT PREVIOUS CUE) 7 This repeats the previous cue each time the CTRL/R is depressed. Cues may be repeated rapidly by depressing the

Strany 121

CTRL/X (AUX DISCONNECT/NORMAL) This disconnects or disables auxiliary cues from going out of the AVL Genesis system. Same as typing AD or AN in

Strany 122 - "1"

REVERSE CUE (F9) ". When depressed, this key will move the program (memory) in the REVERSE direction as explained below. 1. One cue if you a

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ESC (ESCAPE) This allows you to ESCAPE (stop) any action that is being carried out by the AVL Genesis. ESCAPE will turn off the MAG TAPE INPUT

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BACKSPACE (CURSOR LEFT) This key is used to move the cursor backward or to permit a change if a mistake is made during formatting.

Strany 125 - Audio Visual Laboratories

CHAPTER 8 APPENDIX A A.l A.l.l APPENDIX B SELECTING THE TIMING AND CONTROL CODE . . .8-1 General. . . . . . . .8-1 Selecting SMPTE. . . .8-1 Selecti

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5.3 CONTROL COMMAND ENTRIES The subparagraphs that follow list and describe the following listed Control Command field entries. * Editing Control

Strany 127 - Reverse

CLN (CLEAR NOTES) This permits you to clear a NOTE currently stored in the NOTE buffer. CUES (DISPLAY TOTAL CUES) This displays the total

Strany 128

KBN (KEYBOAD EDIT ON) This returns the keyboard to normal operation. NEW (ESTABLISH NEW HOME POINT) This tells the system that you want to us

Strany 129 - ,'7

RCN (REMOTE CUE ON) 7 This will return the remote cue jack back to its normally on ON state. RTC x.y (REPLACE TIME CUES WITH TX) This command wil

Strany 130 - (Proj.)

5.3.2 MEMORY/DISK DATA TRANSFER COMMANDS AVL (CLOCK-TRAK) This command turns AVL1s Clock-trak ON and causes the SMPTE indicator to disappear fr

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DLC xx,yy (DELETE CUES FROM xx to yy) -\ This command allows you to delete portions of your program from cues xx to yy inclusive. DSK (DISK DR

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the next line of entries. To start over again at the top of the list, push the '7 REVERSE CUE (F9) key. If you do not wish to see any more en

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SVxx (SAVE CUES xx) \ This command will save the program in memory on to the disk with xx assigned as the file name; xx may be up to 8 characte

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5.3.3 MAGNETIC TAPE CONTROL COMMANDS CEM (CLOCK EDIT MODE) Allows the EXPANDED ROADRUNNER to read Clock-trak of magnetic tape and synchronize th

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stops. The AVL Genesis will display a message warning you that the input from tape has stopped. Once a TIME or TIME X cue has been executed, t

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CHAPTER 1 INTRODUCTION 1.1 GENERAL AVL's PROCALL-X is a further step toward total creative freedom for those of you who have been using PROC

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MIF (MAGNETIC TAPE INPUT OFF) This will turn OFF any magnetic tape input and the AVL Genesis will ignore any data input into the PLAY IN jack.

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MSV (MAGNETIC TAPE SAVE) 7 This feature allows you to dump the contents of the memory of the AVL Genesis on to magnetic tape in the same f

Strany 139 - User's

STL (SET LEVELS) This command tells the AVL Genesis to generate a continuous test tone from the RECORD OUT RCA jack on the rear panel to enable y

Strany 140 - Recording

5.4 PRINT COMMANDS 7 The following print commands and print parameters are Control Command Field entries. NOTE: SPD, PLP, or SLP must be specifi

Strany 141 - Playback

NPB (NO PRINTER BUSY) This command tells AVL Genesis not to bother to look for a busy signal. This also Is the default condition if no other

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CHAPTER 6 PROGRAMMING EXAMPLES 6.1 GENERAL This chapter provides sample programs and an explanation of how they work. It is suggested that these

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6.3 USING THE BLINK ALTERNATE The use of a BLINK ALT (BA) command is much the same as using a FAST ALTERNATE command; the only difference is that t

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BLINK ALT A CD FG I REPEAT 66 TIMES BLINK ALT BC EF HI NO OPERATION TAB 2 ALT ABCDEFGHI 8 SEC ALT ABCDEFGHI BLINK ALT ADG NO OPERATION BLINK ALT

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BA BLINK ALT ADG RUN LL LOOP LOAD ABCDEFGHI BA BLINK ALT AB DE GH '-7 B A BLINK ALT BC EF HI BA BLINK ALT A CD FG I LP255 LOOP 255 TIM

Strany 146 - 37200080lRO

TAB 1 shows a dissolve while blinking in T an inverted fashion. An inverted Blink is one where lamps are on and the off lamp is rotated. TAB 2 s

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